Subject: Unity8 & Mir update June 5, 2015

From: Kevin Gunn <[email-masked]>
Date: Fri, 5 Jun 2015 16:00:27 -0500

Hi all,
I've been sending these out on an internal mailing list for a while &
trying to be better with public communications, sorry if it may appear
without some history for some.

Unity8

   - Continued working on some new capabilities for social media
   interaction in scopes (e.g. retweet, posts, comments)
   - Continued working on life cycle for visibility (just porting tests of
   which there are many & going through review)
   - Continued work on feature parity items for the launcher (wiggling on
   notification & download animation)
   - Continued work on the remaining AP helpers and integrating into trunk,
   required some effort to build out some mocks
   - Picked back up on some split greeter work
   - Resumed the switcher iteration work towards desktop after some good
   design review/feedback
   - Work continuing on new ubuntu shape in scope cards & new icon shapes
   - Spent some time doing some performance analysis
   - Foiled a couple of times in landing shell rotation (vivid+overlay
   freeze and other packages, going to target wily for now, sync when vivid+
   thaws)

Mir

   - Continued on buffer semantic changes (that will help nested bypass),
   have multibuffer stream exposed out to client, now working on the server to
   client direction
   - Working on detecting hung client applications as a helper for shells
   - Coordinating with upstream on input changes we proposed
   - Touch stream rewriter up for review
   - Landed touch screen detection, some more mirevent2.0 clean up and
   touch validator
   - Working through qtubuntu updates against mir for things like menu
   support
   - Some Mir-on-X starting to land, other pieces MP'd, few more to go -
   but good news, input is working as well now
   - Struggling with getting End-to-end input-to-render test instituted as
   part of the mir project CI
   - Put together a snap for mir example server, uploading to store