Subject: Re: [Ubuntu-phone] (no subject)

From: Kevin Gunn <[email-masked]>
Date: Fri, 12 Jun 2015 14:13:54 -0500

Hi all,
I've been sending these out on an internal mailing list for a while &
trying to be better with public communications, sorry if it may appear
without some history for some.

Unity8

   - Spent some time on profiling continuing efforts with some tools we
   obtained from one of our hw partners
   - Scope multimedia playback ready to go, just in the landing queue
   - Continued working on social media features for scopes
   - Continued working on life cycle for visibility, completed reviews now
   under test
   - Completed one launcher feature parity item, quit on tooltip  work
   continues for wiggling on notification & download animation
   - Slim greeter work for integrating with liblightdm (step towards
   multiuser)
   - Switcher iteration work towards desktop continues, also implementing
   phase 1
   - Work continuing on new ubuntu shape in scope cards & new icon shapes
   - Battled shell rotation landing, got bit by some dependency and
   ci-train having a wreck....but QA is testing over the weekend

Mir

   - Continued on buffer semantic changes (that will help nested bypass),
   have multibuffer stream exposed out to client, now working on the server to
   client direction
   - Also work on dynamic double buffering (to move in and out of triple)
   - Continued work on detecting hung client applications as a helper for
   shells
   - Coordinating with upstream on input changes we proposed
   - Still working through qtubuntu updates against mir for things like
   menu support
   - Released an updated glmark2 package
   - Mir-on-X pieces continue to get reviewed and land
   - Still working on getting end-to-end input-to-render test instituted as
   part of the mir project CI
   - Working on security stuff for mir snap

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From: sturmflut <[email-masked]>
Date: Sun, 14 Jun 2015 02:13:00 +0200

Hi Kevin,

On 12.06.2015 21:13, Kevin Gunn wrote:
>   * Spent some time on profiling continuing efforts with some tools we

Is it possible to elaborate a bit on the nature of these tools? e.g.
will they be released to the public at some point?

cheers,
Simon

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From: Cemil Azizoglu <[email-masked]>
Date: Mon, 15 Jun 2015 07:35:04 -0500

> will they be released to the public at some point?

To be more specific, these tools are used for graphics performance tuning,
like PVRTune from Imagination Technologies available to download at their
website [1].

[1] http://community.imgtec.com/developers/powervr/tools

Cemil