Component clarification
Daniel van Vugt
daniel.van.vugt at canonical.com
Wed Nov 20 01:52:42 UTC 2013
I understand "scene" and the word did cross my mind too, but I think it
would be better to simply name things "server" because the reality is
that it's a server-side implementation component.
Also, in Unity8-land, Unity is taking over "scene" responsibilities soon
so it makes less sense then to name yet more things "scene" in Mir.
I think we're all getting too caught up in abstract concepts and models,
and forgetting how to communicate effectively with
whoever-reads-the-code-next.
On 20/11/13 03:30, Kevin DuBois wrote:
> +1 to scene from me too
>
>
> On Tue, Nov 19, 2013 at 11:03 AM, Kevin Gunn <kevin.gunn at canonical.com
> <mailto:kevin.gunn at canonical.com>> wrote:
>
> +1 for me too....
> as much as i could have gotten behind diaroma...let's use scene
>
>
> On Tue, Nov 19, 2013 at 8:31 AM, Thomas Voß
> <thomas.voss at canonical.com <mailto:thomas.voss at canonical.com>> wrote:
>
> On Tue, Nov 19, 2013 at 3:18 PM, Alan Griffiths
> <alan.griffiths at canonical.com
> <mailto:alan.griffiths at canonical.com>> wrote:
> > I think the natural domain name is "scene".
> >
>
> +1.
>
> > It was the first suggestion and was only doubted because we've it
> > misinterpreted as implying that it /is a/ scenegraph (rather
> than /has a/
> > scenegraph).
> >
> > In the absence of a clearer, natural name I think we should
> go with "scene"
> > and educate people that think it is synonymous with "scenegraph".
> >
> >
>
> Seconded, scene feels natural to the problem domain that elements in
> the namespace help solving.
>
> Cheers,
>
> Thomas
>
> > On 19/11/13 01:38, Kevin DuBois wrote:
> >
> > I'm also slightly against 'core', just because people will
> think its more
> > important than it is
> >
> > scene, model, and model_controller has connotations to me, maybe
> > mir::diaroma?
> >
> > Pretty unloaded word... To me, it means 3d objects put in a
> box for the
> > purposes of displaying. If no one supports that though,
> 'scene' would be my
> > preference.
> >
> >
> > Cheers,
> > Kevin
> >
> >
> > On Mon, Nov 18, 2013 at 3:32 AM, Alexandros Frantzis
> > <alexandros.frantzis at canonical.com
> <mailto:alexandros.frantzis at canonical.com>> wrote:
> >>
> >> On Mon, Nov 18, 2013 at 10:27:31AM +0000, Alan Griffiths wrote:
> >> > This came up again with my resent proposal to move Session
> related state
> >> > to the "surfaces" component.
> >> >
> >> > On 25/10/13 15:22, Kevin Gunn wrote:
> >> > > I'm ok with "state & implementation code" changing from
> "surface" to
> >> > > "core". I'm sure others will weigh in.
> >> >
> >> > I'm not convinced that it says "semantic data model" but
> neither does
> >> > "surfaces". But what do folks think about "core"?
> >> >
> >> > Strongly For/Weakly For/Weakly Against/Strongly Against?
> >>
> >> I think the term "core" is at the same time too vague and
> too strong.
> >> It's too vague because it doesn't describe what the "core"
> component of
> >> mir contains. It's too strong because "core" forces us to
> think in terms
> >> of a special core component and other non-core components,
> which I don't
> >> think is appropriate for our architecture.
> >>
> >> My vote is on the stronger verge of "Weakly Against"; I am
> sure we could
> >> get used to it, but I think we can do better. Some alternatives
> >> mentioned on IRC:
> >>
> >> mir::scene
> >> mir:model
> >> mir::model_controller
> >>
> >> Thanks,
> >> Alexandros
> >>
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