Unity8 performance boost, almost there
Daniel van Vugt
daniel.van.vugt at canonical.com
Thu Nov 28 03:22:43 UTC 2013
All,
It's been a while coming, but the pieces are almost all in place for
what could be a significant performance boost to Unity 8.
It started with basic occlusion detection in Mir:
https://bugs.launchpad.net/mir/+bug/1227739
And then recently progressed with opaque pixel format support:
https://bugs.launchpad.net/mir/+bug/1240833
So now the only piece missing is a fix for platform-api, to choose a
non-alpha pixel format by fixing:
static MirPixelFormat
mir_choose_default_pixel_format(MirConnection *connection)
{
MirDisplayInfo info;
mir_connection_get_display_info(connection, &info);
return info.supported_pixel_format[0];
}
(https://bugs.launchpad.net/mir/+bug/1227739)
When all put together with Mir 0.1.2+, I hope you will find the Unity8
touch experience to be noticeably smoother.
- Daniel
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