glxgears muet

Moal Jean-Philippe jean-philippe.moal at laposte.net
Jeu 22 Déc 17:19:14 UTC 2005


René ONIER a écrit :

> Pour moi ça donne ceci: :)
>
> rene at orion:~$ glxgears -displayfps
> [...SNIP...]
> 19029 frames in 5.0 seconds = 3805.620 FPS
> [...SNIP...]
>
> rene at orion:~$ lspci
> [...SNIP...]
> 0000:01:00.0 VGA compatible controller: nVidia Corporation NV43 
> [GeForce 6600/Ge Force 6600 GT] (rev a2)
> [...SNIP...]
>
> rene at orion:~$ glxinfo
> name of display: :0.0
> display: :0  screen: 0
> direct rendering: Yes
> server glx vendor string: NVIDIA Corporation
> server glx version string: 1.3
> [...SNIP...]
>
> rene at orion:~$ cat /proc/cpuinfo
> processor       : 0
> vendor_id       : AuthenticAMD
> cpu family      : 15
> model           : 12
> model name      : AMD Athlon(tm) 64 Processor 3400+
> stepping        : 0
> cpu MHz         : 1000.114   <-- Ca c'est powernowd
> cache size      : 512 KB     sinon à fond c'est 2400
> [...SNIP...]
> bogomips        : 2001.27
>
> rene at orion:~$ xdpyinfo
> name of display:    :0.0
> version number:    11.0
> vendor string:    The X.Org Foundation
> vendor release number:    69999904
> X.Org version: 6.99.99.904
> maximum request size:  16777212 bytes
> motion buffer size:  256
> bitmap unit, bit order, padding:    32, LSBFirst, 32
> image byte order:    LSBFirst
> number of supported pixmap formats:    7
> supported pixmap formats:
>    depth 1, bits_per_pixel 1, scanline_pad 32
>    depth 4, bits_per_pixel 8, scanline_pad 32
>    depth 8, bits_per_pixel 8, scanline_pad 32
>    depth 15, bits_per_pixel 16, scanline_pad 32
>    depth 16, bits_per_pixel 16, scanline_pad 32
>    depth 24, bits_per_pixel 32, scanline_pad 32
>    depth 32, bits_per_pixel 32, scanline_pad 32
> keycode range:    minimum 8, maximum 255
> focus:  window 0x2c0001b, revert to Parent
> number of extensions:    31
>    BIG-REQUESTS
>    DAMAGE
>    DOUBLE-BUFFER
>    DPMS
>    Extended-Visual-Information
>    GLX
>    MIT-SCREEN-SAVER
>    MIT-SHM
>    MIT-SUNDRY-NONSTANDARD
>    NV-CONTROL
>    NV-GLX
>    RANDR
>    RECORD
>    RENDER
>    SECURITY
>    SHAPE
>    SYNC
>    TOG-CUP
>    X-Resource
>    XC-APPGROUP
>    XC-MISC
>    XFIXES
>    XFree86-Bigfont
>    XFree86-DGA
>    XFree86-Misc
>    XFree86-VidModeExtension
>    XInputExtension
>    XKEYBOARD
>    XTEST
>    XVideo
>    XVideo-MotionCompensation
> default screen number:    0
> number of screens:    1
>
> screen #0:
>  dimensions:    1600x1200 pixels (363x272 millimeters)
>  resolution:    112x112 dots per inch
>  depths (7):    24, 1, 4, 8, 15, 16, 32
>  root window id:    0x135
>  depth of root window:    24 planes
>  number of colormaps:    minimum 1, maximum 1
>  default colormap:    0x20
>  default number of colormap cells:    256
>  preallocated pixels:    black 0, white 16777215
>  options:    backing-store NO, save-unders NO
>  largest cursor:    64x64
>  current input event mask:    0xfa2033
>    KeyPressMask             KeyReleaseMask           EnterWindowMask
>    LeaveWindowMask          ButtonMotionMask         StructureNotifyMask
>    SubstructureNotifyMask   SubstructureRedirectMask FocusChangeMask
>    PropertyChangeMask       ColormapChangeMask
>  number of visuals:    80
>  default visual id:  0x21
>  visual:
>    visual id:    0x21
>    class:    TrueColor
>    depth:    24 planes
>    available colormap entries:    256 per subfield
>    red, green, blue masks:    0xff0000, 0xff00, 0xff
>    significant bits in color specification:    8 bits
> [...SNIP...]
>
>
3200fps environ avec une Geforce 6600, 1Go de ram et un amd 64 3000+




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