[Bulk] Re: ένα upgrade πόσο θα βοηθούσε την κατάσταση?

rizitis elahistos at yahoo.gr
Tue May 6 13:26:47 BST 2008


>
sorry υπέθεσα ότι απευθύνετε σε ίδιο πρόβλημα με nvidia...
 
If you are having problems with running the GL screenhacs from xscreensaver,
but not from a window, please see
<http://www.jwz.org/xscreensaver/faq.html#gl-mem>, especially if you
are using *nVIdia*'s GL implementation. This has appeared as a SIGSEGV
crash and as a failutre to allocate GL context. In particular:

 1.I upgraded to 3.33, and xscreensaver won't run GL hacks any more (or
   they run slowly), but they work fine from the command line.

   Try editing your .xscreensaver file and changing the memoryLimit
   setting to 0. Version 3.33 introduced the memoryLimit option as a
   precautionary limit to prevent runaway memory use if one of the
   display modes happened to be buggy; it prevents any program launched
   by xscreensaver from allocating more than that much memory. It
   defaults to 50M, which is a lot. However, apparently certain OpenGL
   libraries (notably nVidia) do something strange that makes them appear
   to allocate more than 128M of memory for every OpenGL program!
   Consequently, those programs die on startup because they aren't able
   to allocate memory. On some systems, memoryLimit doesn't cause the GL
   programs to crash, but instead, causes them to run slowly
   (non-accelerated.) Turning off the memory limit should work around
   this."
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