[CoLoCo] Direct X 9.0c On WINE How-To
Michael "TheZorch" Haney
thezorch at gmail.com
Fri Nov 23 19:56:34 GMT 2007
Andrew Barney wrote:
> what exactly is the difference between the three? when i used windows
> I'm pretty sure diablo II installed direct x as well as using Direct3D.
The Mac version of Diablo 2 I think used a software rendering engine,
and not OpenGL. The PC version would revert to a software only engine
when it couldn't use Direct3D. For some reason D2 won't initialize D3D
for my Nvidia Geforce FX 5600 card, but I think I know why. During the
time when Diablo 2 was still pretty popular the top videocard of the
time wasn't ATI nor Nvidia but 3DFX. D2 doesn't use Glide, I've
confirmed that, but I think it wants to run using D3D on a 3DFX Voodoo2
graphics card. The way Direct X works D2 should play using D3D on any
videocard capable of D3D, but it doesn't which leads me to believe the
game is looking for a Voodoo card.
The 3DFX Voodoo 2 was a 3D graphics acceleration board which sat along
side your existing 2D graphics card in separate slot and used a
proprietary 3D API called Glide, although the card could also handled
Direct3D and OpenGL also. The 3DFX Voodoo Banshee and later the Voodoo
3 & 4 cards combined 2D and 3D graphics into the same video card. It
wasn't long after the Voodoo 3 & 4 cards come out that 3DFX was bought
up by Nvidia. Just a little bit of 3D PC graphics history for you.;
--
Michael "TheZorch" Haney
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