[Bug 506655] [NEW] Segmentation Fault (pygame parachute) caused by call to PythonMagick (minimal example attached)
Ian
ifreecarve at gmail.com
Tue Jan 12 22:01:10 UTC 2010
Public bug reported:
pygame seems to be segfaulting after a call to pythonmagick. i tried
running this through pdb, but it was unable to produce a backtrace.
here is the most basic code that produces the error on my machine:
####################################### start pygame_fail.py
import PythonMagick
import pygame
surface = pygame.Surface((128, 128), depth=8)
pygame.image.save(surface, "tmp.bmp")
img = PythonMagick.Image("tmp.bmp")
#THIS IS WHERE THE FAILURE HAPPENS
bb = img.boundingBox()
######################################## end
here is the failure (it fails in my ipython interpreter too):
###################################### start
$ ./pygame_fail.py
Fatal Python error: (pygame parachute) Segmentation Fault
Aborted
###################################### end
code versions on my machine:
kubuntu jaunty
2.6.28-17-generic #58-Ubuntu SMP
pygame 1.8.1release-0ubuntu2
pythonmagick 0.8-0ubuntu2.1
python 2.6.2
** Affects: pygame (Ubuntu)
Importance: Undecided
Status: New
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Segmentation Fault (pygame parachute) caused by call to PythonMagick (minimal example attached)
https://bugs.launchpad.net/bugs/506655
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