opengl on ubuntu core 16 on artik 10?

Kevin Gunn kevin.gunn at canonical.com
Tue Jan 10 20:46:25 UTC 2017


On Tue, Jan 10, 2017 at 12:04 PM, Dan Kegel <dank at kegel.com> wrote:

> Hi Kevin,
> having a preview of the mir stack is attractive.
> Would that mean snaps that use opengl would not need to carry the
> boards' opengl library?
>

correct, the snaps rely on the gl drivers provided by the system.


>
> dragonboard would do for undemanding apps, but it's only 1GB and 30fps HD
> video.
> Is there a 2GB RAM + faster GPU board that can do 60fps HD video and
> use same snaps?
>

as for embedded type boards, not that we've currently worked on directly.
but any board having open kms/drm graphics should easily work - so any
intel boards would/should work easily.
perhaps someone else from the community could speak up if they've played
with something meeting your description.


>
> On Tue, Jan 10, 2017 at 9:35 AM, Kevin Gunn <kevin.gunn at canonical.com>
> wrote:
> > Hey Dan -
> > I'm not certain what your use case is, but seems your open to considering
> > other hw.
> > In which case, I might point out we've done a little bit with our ubuntu
> > graphics stack on top of dragonboard with quite a bit of ease. There's a
> > variety of Qt examples [1], webbrowser [2] and even kodi [3].
> > If you try these out and have any issues please do let me know.
> >
> > br,kg
> >
> > [1] https://developer.ubuntu.com/en/snappy/guides/mir-snaps/
> > [2] https://plus.google.com/+KevinGunnCanonical/posts/KPfVvfTU3f6
> > [3] https://plus.google.com/+KevinGunnCanonical/posts/3SDJjqCz3S9
> >
> >
> > On Tue, Jan 10, 2017 at 10:36 AM, Dan Kegel <dank at kegel.com> wrote:
> >>
> >> > Did you run the oxide-eglfs-snap example on Pi? If so, do you still
> need
> >> > other platform to run opengl on ubuntu core?
> >>
> >> Thank you for the links!
> >>
> >> The Pi is awesome as a starting point for users, but is underpowered
> >> for some of our applications.
> >> It's attractive to have a faster/fatter alternative that can run the
> >> same snaps (ok, the opengl difference would need some finesse, but it
> >> seems doable and writing a demo showing how to do it sounds like a
> >> fun project).
> >>
> >> And having a 2GB pi-compatible arm system would reduce latency for
> >> continuous integration try builds...
> >>
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